First up, what's your name and current/previous roles
Robert Dale, Community Manager
What is your video game history/background and all time favourite game?
Started off working for Blizzard as a Gamesmaster (GM), joined Rebellion in support in 2014 before becoming the Community Manager sometime in late 2017. Favourite game of all time is Deus Ex!
What/Who inspired you to get into the Video games industry?
Hard question. Probably when I was reading PCGamer back when I was young. So Warren Spector who was talking about Deus Ex or Kieron Gillen who wrote the review on it.
I recently met Keiron and told him the story before realising he was friends with people I was working with and shared a brief drink with him.
What training or qualifications did you need to get where you are now?
I had a support background. Then a willingness to do more. No CM qualification to speak of.
What do you enjoy most about working in the games industry
Showing people our games for the first time! After months/years of secrecy its always great to lift the veil.
What has been your favourite contribution to a game or project?
Speaking to John Bain (TotalBiscuit) about a review key for Sniper Elite 4.
How do you find review embargo day on a project you have worked on? Nerves or excitement?
Equal amounts of both. Its a crazy fun time.
If applicable, have you ever snuck an Easter egg or hidden message into a project you've worked on? Was it ever found?
Working on it 😛
How has the current 2020 COVID-19 situation affected your work in the industry
Rebellion transitioned pretty quickly. Being that we are a largely digital company most people were able to work from home without any hiccups.
We have more Zoom calls these days but on the whole its been full steam ahead!
What advice would you give anyone looking to get into the games industry?
There are many routes into the industry. There are also MANY applications as the roles are very sought after. So make sure if you have a portfolio it REALLY stands out.
If you get to the interview stage. BE PREPARED. I've had quite a few interviews where people hadn't researched our games at all and sometimes that can be the difference in prospective employees.